Kicking is one of the ways of restarting play. And each kick has its own special technique. We share all our tips.


From kick-offs to the 22-metre drop-out and kicking into touch, kicking is a much-used skill during static play.

Guilhem Fenoy, flyhalf for Olympique Marcquois Rugby (French tier 4 team) explains the kinds of kick done during static play and how to do them.


The kick-off is no mere trifle. It takes place at the start of each half as well as after tries, and needs to be performed well to stand your team in good stead. 

“The kick-off is the first kick of the match. It's also what you do after a try or penalty. For kick-offs, you need to kick beyond the dashed 10-metre line. In general I aim for one of three zones depending on the tactics. Zone 1: a short kick for a player to catch the ball in the air. Zone 2: a kick in front of the 22-metre line to force the opposing team to catch the ball. Our winger has enough time to tackle whoever catches the ball. Zone 3: a kick beyond the 22-metre line deeper into the pitch. It forces your opponents to clear it."


The 22-metre drop-out is used when the ball goes beyond the dead-ball line or when the ball is grounded by a team in their own in-goal area. 

“Again, there are several zones to aim for. Zone 1 is very short, for kicking the ball to yourself. Zone 2 is a higher kick 20 metres or so in front to catch the ball in the air. And lastly, zone 3 is a case of kicking the ball as far as possible into an empty space."


Teams kick the ball into touch when they are awarded a penalty and decide to go for a line-out. 

“By kicking into touch, you're looking to gain ground and get closer to the scoring area. You can kick the ball in two different ways. Either on its end, which gives you more precision than distance, or on the side for distance over precision.” 

Guilhem has explained the different kicks during static play, as well as giving you his tips. All that remains is for you to have a go yourselves!